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Topic: UT vs Q III< Next Oldest | Next Newest >
 Post Number: 21
directhex Search for posts by this member.
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PostIcon Posted on: Jun. 11 2000,15:57  Skip to the next post in this topic. Ignore posts   QUOTE

1. levelswise, UT wins. NO competition. as for graphics, it's a bit more tough. Q3A has amazing graphics. You get out the rocket launcher, look at the lighting on it as you run around. however, ut does it as well to some extent, and the textures look a helluva lot nicer. neither is better, only different.

2. i actually play winamp in the background and switch of cda, but SFXwise, i prefer UT

3. is there ANY question here? quake still hasn't moved on one iota from spawndiespawndiespawnkillkilldie. UT oozes atmosphere, and all those extra game modes. if you tire of them, then there's RA:UT, infiltration, and (soon we hope) actionUT and unrealfortress.

4. join a game of q3a online. there's a bunch of arrogant shits calling each other wankers. join ut, there's a bunch of shiny happy people. the fans who play ut are better people, but on q3a you're NEVER short of a game full o' people.

thank you and goodnight.

--directhex

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The master has no need for money. And yet he sits and counts it. As a meditation.
-The Book of Cataclysm

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 Post Number: 22
DuSTman Search for posts by this member.
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PostIcon Posted on: Jun. 12 2000,00:24 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Graphics: Hard to tell due to the different artistic styles.. Quake is just more... evil. The engine capabilities with respect to graphics to wholly to quake, but UT also has nice colourful graphics.. Q3A.. just

Sound: Weapon sounds i think are fairly even, but for the longest time i didn't even realise quake 3 had music. UTs music was quite good. UT

Gameplay: Playing quake 3 when i got it was incredible.. The first experience i have had of actually being in a psychotic rage with the bots.. the involvement in the game i felt was unparalleled. Q3.

Fan suppport: Well, Q3 i think, but i think it's probably to early to tell how this will go as they both age..

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 Post Number: 23
Sithiee Search for posts by this member.
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PostIcon Posted on: Jun. 12 2000,05:29 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

1. UT for sure...when i play UT, stuff looks realistic, when i play Q3A, i have to ask myself what ive been smoking, it doesnt look real, all the colors are creepy, and its just not as good. people put to much emphasis on the technology, and not enough on the final product. who cares about curved surfaces? if it doesnt look good, whats a curved surface gonna do?
2. I dont really notice, im usually so immersed in the gameplay, it doesnt register, but i do like the taunts in UT
3. UT all the way, theres more emphasis on teamwork, and the bots are by far superior. i dont have high speed access (my phone lines are limited to 28.8) so i dont play multiplayer in any games, but the UT bots never get old, the weapons are also really varied and take some intellect to use them well....in Q3A, its point, shoot. in UT, its think, point, shoot. much more challenging.
4. i dunno about you, but most of the people i know say UT is much better than Q3A, i only know 2 people who prefer Q3A over UT.

Lets face it, Q2 was the last good game from ID...but of course looking glass made better games than epic and ID combined...SS2?...now thats a fun game.

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 Post Number: 24
Kolben Search for posts by this member.
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PostIcon Posted on: Jun. 12 2000,09:24 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Why should it look realistic? I mean, it's soooo realistic to run around and shoot eachother with rockets. And that you can actually survive a rocket. I don't care about the realistic feeling. Because NON of the games are.
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 Post Number: 25
Sithiee Search for posts by this member.
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PostIcon Posted on: Jun. 12 2000,21:02 Skip to the previous post in this topic.  Ignore posts   QUOTE

The way i look at it, the whole point of a game is to do something you cant to IRL, so if it looks really realistic, and has a realistic feel, than the illusion is made better, and so you have a better game. to me, thats the driving force behind a game, the more real you make it, the more people will like it. but then again, thats what i look at when i design a game.
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