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Topic: Best game you ever played in.< Next Oldest | Next Newest >
 Post Number: 11
Wolfguard Search for posts by this member.
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PostIcon Posted on: Apr. 26 2002,16:49  Skip to the next post in this topic. Ignore posts   QUOTE

Quote (Beldurin @ 26 April 2002,02:44)
So does everyone follow the rules explicitly?  I've always found as a DM/GM that it's much more fun if you use them as a guideline, but fudge the rolls to make the game better (hence the die screen).

I used the rules as a guideline.

I ran shadowrun for a bit but grabbed the FNFF combat rules from Cyberpunk.  Made for a pretty good game.

same with D&D.  playing fast and loose with the rules makes for a better game.

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 Post Number: 12
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PostIcon Posted on: Apr. 26 2002,17:19 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

If you fallow the rules of any role playing game to closely you spend more time looking up rules then playing. They have to be a guideline, it wouldn't be fun otherwise.

Edited by ic0n0 on Jan. 01 1970,01:00

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 Post Number: 13
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PostIcon Posted on: Apr. 26 2002,23:44 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Shadowrun had rules for everything, it was nice and annoying in some respects.

The best RPG'ing is when you need the least dice rolls, imho. I played a Star Wars RPG with some great characters and the only person that ever rolled any dice was the GM.

In shadowrun I had a really great character, he was a demo expert. This one run we ran into some really heavy security trying to take out this Ares exec and had to bail. Because we'd be given a stipend to get the job done, we still had a chunk of cash, which we ended up blowing on composition 14, and got ourselves back into the compound. I brought down that building and knocked out windows for a couple city blocks. Ooooh did Lonestar love me after that.

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PostIcon Posted on: Apr. 27 2002,06:41 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

It was a lot of fun, but their rules for decking and magic were fux0red.  We just never bothered with the matrix and kind of fudged the magic.  The rest of it we stayed fairly close.

The best was giving out karma for creativity at the end of the run, like for our split-personlity cross-dressing troll who missed the intelligence rolls (repeatedly) and never figured out that a cyborg was using his best friend's severed head as a puppet to tell him what to do.  

Damn trolls.

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 Post Number: 15
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PostIcon Posted on: Apr. 27 2002,16:53 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

sounds like some of the Cyberpunk games i was in.

Had a player that was pretty close to the edge of cyberpshchosis for most of his time.  His partner got killed and HE cut off the head and used it for a puppet.  He would talk to him self all the time using both voices.  We as a group worried about him a bit but it was fun.

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PostIcon Posted on: Apr. 28 2002,02:30 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

in 3rd edition they supposedly improved the magic system (haven't read the rules yet)... yeah, we always fudged the matrix stuff. As far as weirdness, we had a chip junkie that had three different personalities once. He would randomly flit between Rambo, Christopher Walken, and his "normal" persona.

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 Post Number: 17
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PostIcon Posted on: Apr. 28 2002,05:37 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I'd have to say a D&D campaign involving a 15,000 man army invading our country, an army of the undead, and the search for the remains of an ancient legendary necromancer who might or might not be dead.

The character i played was an ex-mercinary going by the alias "Lance Duval", masquarading as a homosexual in the hope of throwing persuers off his track.  Other characters included an elf/troll cutpurse with a phobia of crowds, an extremely powerfull mage who was narcoleptic and addicted to opium, and a berzerker dwarf too stupid to remember his own name.

ever notice how anal elves are about setting fire to their forest?

Edited by BlackFlag on Jan. 01 1970,01:00

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PostIcon Posted on: Apr. 28 2002,07:29 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

my current d&d character in a ravenloft campaign is a former falkovnian general who got power drained back down to first level, and got his army killed (well not really, it was a meat grinder of the highest order), has a big price on his head, is cursed to never know the power of compassion (for killing some gypsie spirit that was trying to kill it's still living child), and may possibly be in for a bout with lycanthropy.

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 Post Number: 19
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PostIcon Posted on: Apr. 28 2002,07:53 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Quote (BlackFlag @ 27 April 2002,23:37)
ever notice how anal elves are about setting fire to their forest?

Anyone seen "Those Who Hunt Elves?"

Quote (veistran 28 April 2002 @ 01:29)

and may possibly be in for a bout with lycanthropy


Shapeshifters are tough to play (and have notoriously bad hygiene).

There's also an RPG called Tinker's Damn that's pretty good (catalog section).  It's sort of anime-based, but has tons of flexibility for character gen...anything from magic to mecha.

Edited by Beldurin on Jan. 01 1970,01:00

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 Post Number: 20
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PostIcon Posted on: May 01 2002,23:14 Skip to the previous post in this topic.  Ignore posts   QUOTE

I really don't understand a word you are saying...

but then i never understood the fun in playing magic games...

just give me a good old game of Quake and the like...
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